Game Complete - Tokyo Mirage Sessions #FE Encore
This game had been on my radar since it released. The ridiculous premise, flashy visuals, and that it was being developed by Atlus all piqued my interest. Unfortunately, it was released on the Wii U, a system I did not own, and didn't have a strong desire to own besides the novelty as its library didn't contain much that interested me (basically this, Xenoblade Chronicles X, and possibly Paper Mario if I wasn't counting the HD remakes of the two Zelda games). So, it was to my surprise and excitement when they announced that they would be re-releasing it on the Switch with some minor improvements.
Plot: The premise of the game is rather absurd, you're just an average joe
who gets sucked into an alternate dimension where you defeat monsters called
Mirages who are trying to suck the Performa out of people. You are able to
fight with the use of your own Mirages, which are actually Fire Emblem
characters (I guess I wasn't able to really appreciate this aspect as I've only
played one of the Fire Emblem games, and it didn't feature any of these
characters). As the game goes on, you befriend other idols in different fields
(singers, actors, show hosts) as well as get trained by an American ex-rock
star. It's entertaining enough, but I felt the story was a bit shallow and
lacked any real depth, just another 'save the world' trope in a different
flavour. The game came off as a brighter Persona for the Nintendo, which
isn’t a bad thing.
Gameplay: The game mechanics were simple enough to pick up and easy to
master, especially if you're familiar with any Persona, SMT, or Fire Emblem
games. It consists of a rock, paper, scissors style of strengths and weaknesses
that are dependent on element, weapon type, or unit type (This was the Fire
Emblem part). If you’re able to hit a weakness, you’ll execute a chain of
attacks by your party members (initially with your active party, but as you
progress your sub-cast will also be able to jump in). One QOL change with the
Switch version was the ability to toggle chain attack animations on or off,
greatly speeding up battles (While I enjoyed watching them at first, they
really slowed down the game when you unlock the rest of the party). The
challenge rating is pretty low, at least on the default difficulty, I never
experienced anything particularly challenging besides attempting a quest that
had a recommended difficulty that was 12 levels higher than my own or the
‘black Mirages’ which are buffed up versions of future enemies.
Characters: One sore spot I had for this game was some of the cast, namely
the main character. He is essentially a supporting character and a vehicle for
all the other characters to reach their potentials. He’s also rather dull, and
for some reason all of the female cast seem to be smitten by him. That said,
the other cast members grow throughout the game, provided you complete their
side quests.
However, some of the cast members are rather grating. The idol trainer, Barry Goodman, is just absolutely obnoxious and even kind of creepy over his obsession over Mamori who is supposed to be particularly young. I think it’s supposed to be like a big brother type thing, but it just feels weird.
Yashiro is also just an arrogant asshole for the majority of the game, and even towards the end he’s just unlikable.
In terms of gameplay, there’s a pretty big disparity over which characters to use in the party. Aside from Itsuki, who you’re forced to use at all times, the only viable candidates are Touma (strong all around), Eleanora (extremely strong with the most powerful attack all skills), and Mamori (incredibly tough and reduces group damage by 10%. I just found Kiria’s magic was never strong enough compared to physical attacks, Tsubasa had rather middling stats that didn’t allow her to excel, and Yashiro came too late, and didn’t offer much over Itsuki while sharing the same weapon class. As a result, my main party basically remained Itsuki, Eleonora, and Mamori unless a side quest forced me to use another character.
Best girl Eleonora, mulched nearly everything in game.
Graphics: While graphics don’t make the game, I did find that the aside from garish colours, most of the graphics were rather bland. While the cutscenes had some great anime sequences, the in game graphics were rather poor with lackluster designs and really stiff movement from most of the characters, both main and NPCs, outside of battle.
Sadly, the only decent costume for Tsubasa.
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